Orc name generator

Press generate for a batch of harsh, shoutable orc names, or take one from the fifty further down the page. Clan forms and earned epithets come out of the same tool, so you can name a single raider or a whole warband in one go.

The number beside each batch is the seed. Save it, or share the link, and the same orc names come back. Batch number 850565

50 orc names for warbands and villains

These fifty were chosen for sound rather than rolled. Each entry says what the name does in your mouth and the kind of orc it belongs on.

  1. One syllable, one stop, finished. This is the orc name for a character who gets introduced by having it grunted across a fire pit.

  2. The z sitting against the g puts a growl in the middle of the word. It reads as a chieftain rather than a foot soldier, which is why it carries an epithet so well.

  3. Opens on a rolled r and closes on a hiss, so the whole thing sounds like something heavy being dragged. Suits a scarred veteran who does the unpleasant work.

  4. The na close marks it as a female name in most orc tongues, and it manages that without softening the hard front of the word at all.

  5. Two blunt beats with nothing in between them. Easy to shout, easy to remember, and it fits the orc who is never in charge but is always standing beside whoever is.

  6. The rog ending drops the pitch right at the finish, which makes the name read as older and heavier than its six letters suggest.

  7. A doubled m in the middle slows the name down. Good for a big, unhurried orc who only moves when something needs breaking.

  8. Starts almost formal and ends in a spit. The kash close turns up on raiders and outriders far more often than on shamans.

  9. Grim at the front does the obvious work, but the dak ending stops it tipping into parody. A serviceable orc name for a mid rank officer.

  10. Ends on the sound of one thing hitting another. It belongs to a brawler, and it will be shortened to Zul before the first fight is over.

  11. The sk opening is rare among orcs and usually marks a clan out of the cold coasts rather than the ash plains.

  12. Softer than most of this list, with a hum on the closing n. It works for an orc who tries talking before drawing anything.

  13. Two heavy vowels and a shrug of an ending. It suits a quartermaster, or anyone whose job is counting stores rather than taking heads.

  14. The kar close is a rank marker in several orc tongues, so this reads as a name and a title welded into one word.

  15. Long for an orc, and the v in the middle is unusual enough to hint at a mixed or adopted line.

  16. The th is the only soft sound anywhere in it and it does not last. Fits a shaman who is still expected to hold a line.

  17. Front heavy and awkward on purpose. This is the name outsiders always mispronounce, and the character enjoys watching them try.

  18. A hard rasp from the first letter to the last. Good for a war leader whose name has to stay legible painted on a banner.

  19. The dur ending comes out of older mountain speech, so the name quietly implies a clan that used to live underground.

  20. Rounder than the rest and landing on an open vowel. It reads female and it reads senior, which is a rare pairing in six letters.

  21. Closes on a breath instead of a stop, which gives it a ritual edge. Common among the orcs who tend the burial fires.

  22. The m in the middle keeps the name from being all edges. A practical orc name for a scout or a runner.

  23. The hr opening is hard for other races to manage and that is exactly the point. Orcs of the high passes use it constantly.

  24. Two flat syllables and a click to finish. It suits an orc who says almost nothing and is usually the last one upright.

  25. Short, open and slightly hissing. One of the few orc names here that sits equally well on any gender.

  26. A tight opening cluster and a soft landing. Reads as a young female orc, quick on her feet and quicker to argue.

  27. Ends on a low hum instead of a stop, which is unusual in this list and gives the whole name a brooding weight.

  28. Almost comic read fast and genuinely nasty read slow. Give it to the orc your table underestimates exactly once.

  29. Three letters of growl and then a vowel to land on. It suits a female chieftain who has never needed a longer name.

  30. The mt seam is the hardest thing to say on this page, which makes the name feel forged rather than spoken.

  31. The shk in the middle sounds like a blade coming out of a sheath. Fits a duellist or a clan executioner.

  32. Long, rolling and a little grand. A name for the orc who has outlived everyone who used to laugh at it.

  33. Begins on an open vowel, which almost nothing else here does, so it stands out in a column of consonant heavy orc names.

  34. Two hard syllables of equal weight, so neither half swallows the other. Good for a name that will be written down a lot.

  35. The zh opening is foreign to most orc clans and usually says the character was raised somewhere else entirely.

  36. A buzzing first syllable and a hard close. It suits a smith, a poisoner, or anyone whose trade involves a sting.

  37. Compact and blunt with a female ending. Reads as the second in command of a warband rather than the one giving orders.

  38. The th slows the middle just enough to make the ending land harder. Fits an orc who is deliberate about violence.

  39. Two syllables that both push forward. It is one of the few names in this set that sounds like a place as much as a person.

  40. Ends on a low l, which orc naming usually avoids. That one choice makes it sound old and faintly sad.

  41. The kh opening is a spitting sound in the orc tongue, and the name is traditionally given to a child born during a raid.

  42. Front loaded and heavy, with the thar ending doing all the ceremonial lifting. Best saved for a warchief.

  43. Rolls forward and then breaks off. It suits a herald or a messenger, because it survives being shouted from a distance.

  44. The z sits between two hard consonants and does most of the work. A good orc name for someone quietly dangerous.

  45. The l in the middle is a rarity here and it softens the name just enough for an orc who trades instead of raiding.

  46. Nearly symmetrical, which makes it satisfying to repeat. Fits a twin, a second son, or a child named after a dead uncle.

  47. The vr opening is uncommon and slightly sour. Reads as a female orc who has been passed over one time too many.

  48. Long, scraping and unpleasant in a useful way. This is the name of the character who handles the questioning.

  49. The epithet arrives after the deed, so this is what the character is called by the time the story starts rather than what he was given at birth.

  50. Clan forms put the warband in front of the person, which is how most orc societies introduce a stranger who has not earned a name yet.

What makes a name sound orcish?

Orc names lean on hard stops and short flat vowels: g, k, z, d, th and b do nearly all the work, and the word rarely ends on a soft sound. A birth name runs one or two syllables. Anything longer is usually an earned epithet or a clan name stuck on the back of it.

Orc names have to do one job that most fantasy names do not: they have to sound like they were shouted long before anyone wrote them down. That means short vowels, hard stops and almost no decoration. If a name takes three seconds to say, it is not an orc name, it is a title.

The sound rule behind every combination

Each opening piece in this generator ends on z, m or n. Each closing piece opens on a hard stop: g, k, d, t, th or b. The two sets never overlap, so a seam is always two unlike consonants, never three of them and never the same letter twice. Mazgor works. Mazzgor and Mazgrash do not, and the pools cannot produce them.

Birth names, earned names and clans

Orc societies in most settings name a person twice. There is the birth name, which is short and unglamorous, and there is the earned name, which shows up after something loud happens. The generator gives you both, plus the clan form: Grimdak, then Grimdak the Gutripper, then Thurga of the Broken Tusk. Use the short one at the table and keep the long one for the moment the character is introduced to somebody who ought to be worried.

If you are naming a whole warband, reuse an ending on purpose. Three orcs called Nazduk, Vozdur and Kazrog read as three strangers who happen to be standing together. Three called Nazduk, Vozduk and Kazduk read as brothers, and that is worth more to a scene than any one clever name.

More name generators

Same syllable rules, different genre. Each one has its own tool and its own fifty picks.

D&D name generator Roll a fresh batch of character names, or ignore the tool and work down the fifty written out below. Names come out short and blunt or long and formal, so a party of six drawn from here will not sound like six siblings. Elf name generator Press generate for a fresh batch of elven names, or take one straight from the list of fifty further down. Every name is built from the same syllable rules, so nothing here comes out as unpronounceable mush. Dragon name generator Roll a batch of dragon names built for weight rather than prettiness, or go straight to the fifty below. Some come out bare, the way an ancient wyrm introduces itself, and some arrive with a title the locals gave it. Dwarf name generator Generate a batch of dwarf names, given name and compound surname together, or take one of the fifty further down the page. The surnames pair a stone or a metal with a trade, which is how most holds do it. Wizard name generator Press generate for a batch of wizard names built from archaic given names, chronicler surnames and earned epithets. The fifty further down are written by hand, each with a note on what it implies. Alien name generator Press generate for a run of alien names, or go straight to the fifty picked out below. Every piece is chosen so the clusters land in the middle of a word, where an English speaker can break them. Warrior cat name generator Press generate for a batch of clan names. Each batch mixes plain warrior names with leader names, apprentice names and the clan the cat answers to, so you get a roster rather than one lonely cat. Team name generator Press generate for a batch built from an adjective pool, a noun pool, a set of place names and a list of club endings. Anything that would not fit across the back of a shirt was left out of the pools. Kingdom name generator Press generate for a batch of realms, empires and city states, or go straight to the fifty kingdom names picked by hand further down. Names arrive in three shapes: one invented word, two English words joined, or a full formal styling with a title in front.