Tiefling name generator
Choose what you are naming and press generate: a male or female tiefling, a virtue name taken out of Common, a name that says which archdevil the blood came from, a last name on its own, or a human passing name for a city that counts horns. Fifty picks sit below, one set for every mode.
The mode picks the tradition and the seed keeps the batch. Copy the link and the same tieflings come back in the same order, in either language. Batch number 266743
50 tiefling names picked by hand
Six lists rather than one column, because a tiefling is the one race on this site that can be named in six unrelated ways, and the distance between those ways is the interesting part.
9 male tiefling names
Infernal given names, several of them standing alone because a tiefling frequently has nothing at all after the first name. The rest carry a house name built from ash, debt or the mark, which is the only kind of surname this page will hand you.
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The plainest infernal given name in circulation and the one most tables meet first. Three syllables, no surname and nothing behind it, which is how a tiefling raised inside a devil touched household is usually named.
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Kairon lands hard on the first syllable and stays legible to players who have never seen it written down. Cinderdebt came out of the ash trades, so what this family hands down is an account rather than an estate.
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Melech is the oldest shape in this section and reads as a title somebody mistook for a name. Brazen means brass and brazen means shameless, and a hoof is a hoof, so the surname insults and describes at once.
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Mordai is short, flat and faintly unfriendly, which suits a tiefling who expects to be stared at. Ledgervow is the last name of a line that keeps a written account of what it owes and to whom.
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One given name doing all the work, which is the arrangement most tieflings actually have. Vexus hisses on the way out, so it carries across a loud room without anybody needing to shout it.
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Skamos is blunt in a way that reads infernal without leaning on an apostrophe or an accent. Brimstoneprice names a household that quotes a figure for something nobody else will handle.
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Zarnoth is the heaviest male tiefling name on the page and wants a character with shoulders. A tithe is the share taken whether or not there is any to spare, and this family is who comes to take it.
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Leucis runs smooth where most infernal names refuse to, so it fits a tiefling who talks before anybody else does. Smouldertouched is a born form: the mark came with the body and was named afterwards.
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Iadech opens on a vowel and closes on a scrape, a combination almost no human naming tradition produces. Coalveined describes dark veining visible under the skin and is worn as a plain fact.
9 female tiefling names
The same infernal tongue with endings that open out instead of stopping dead. None of these female tiefling names is delicate by accident: where the softness is there it was chosen, and it nearly always sits against a surname that has none.
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One name and nothing after it, the other half of the same custom. Bryseia is soft through the middle and firm at both ends, which is why it survives being cut to Brys by everyone who meets her.
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Nemeia sounds inherited rather than picked, and that suits a character with relatives she does not discuss. Umbracrowned puts the shadow on the head as a birthright, and claiming a birthright is the tell of a young house.
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Makaria takes four beats and refuses to be hurried, useful for whoever is always the calmest person in the room. Vesperbound ties the family to evening rites that outsiders have never been shown.
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Lerissa is the most human sounding name in this section and is often the one given to strangers first. Onyxfang undoes that in a syllable, and the whiplash between the two halves is the entire point.
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Akta is two beats, hard on both, and cannot be made cute by anybody who tries. To be arrear sworn is to inherit a payment somebody stopped making, which is a lineage name rather than a trade one.
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Phelaia flows in a way infernal names usually avoid, so it reads as a name chosen against type. Cinnabar is a red mercury ore, and this surname puts that colour under the ribs rather than on the skin.
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Thessa is short enough to shout across a courtyard and old enough to sound established. Nethercraft names a family trade in screens, illusions and quiet exits, none of which they discuss with a client.
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Corvine sits on the border between a tiefling name and a human one, which makes it quietly useful in a city. Ruinstruck does not: it marks a survivor of something that happened to a whole household.
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Zephora starts on a breath and lands soft, one of the few names here a bard could set to music. Hellebore is a poisonous winter flower, so the surname is a warning worn as decoration.
8 tiefling virtue names
The tradition no other race on this site has. A tiefling who wants no part of an inherited name takes an ordinary word out of Common instead and undertakes to live up to it, so a virtue name is an argument rather than a label.
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The standard shape of a tiefling virtue name: an abstract noun with a mood set in front of it, chosen in adolescence rather than handed over at birth. At a table he becomes Creed within the hour.
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A virtue name works by naming the thing its bearer intends to carry, never the thing they hope for. Patient Sorrow belongs to a tiefling who has decided grief is a discipline and is practising it on purpose.
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Two words that do not normally sit together, which is exactly what a good virtue name is for. It suits a character whose kindness turns up late, at speed, and startles everyone including herself.
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Penitence is the most self accusing word a tiefling can pick up, and Fearless is the correction attached to it. Together they say the debt is real and the bearer will not be flinching about it.
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The imperative form, borrowed from the human puritan habit of naming a child after an instruction. This is the shortest virtue name here and the one most often kept as a battle name afterwards.
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A whole sentence used as a name, which stops sounding strange the second time somebody says it out loud. For a tiefling the debt is nearly always an inherited pact rather than money.
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The longest virtue name on the page and by a distance the most patient. It belongs to a character who has decided the account is settled later and elsewhere, and who behaves that way in the meantime.
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A virtue name that doubles as a vow, and the only kind that tells you what its bearer will refuse to do. Handy for a character carrying an obligation the rest of the party has not been told about.
8 tiefling names by infernal bloodline
Names that say out loud which archdevil the blood came from. Asmodeus, Zariel, Levistus and Mephistopheles are the four claimed most often at tables, and Glasya, Dispater, Mammon and Baalzebul come up in the tool as well.
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Naming the archdevil inside your own name is a boast, an admission and a warning at once. An Asmodean line means contracts, so Rhazur reads every word of an agreement before anything is signed.
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Zariel fell fighting, and the line descended from her inherits the temperament rather than the wings. Ilmeia is a name for somebody who goes through the door first and declines to discuss it after.
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Levistus is frozen into ice in Stygia and his blood runs cold in the literal sense. Nyxoth suits a tiefling who is unpleasant to touch and who gave up apologising for it a long time ago.
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The Mephistophelean line is the scholarly one, which is why so many tiefling wizards claim it in the first ten minutes. Sarithe carries the longest bloodline tag here and is comfortable with the length.
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A house rather than a person, tied to a bloodline the way a merchant house is tied to a port. Glasya deals in schemes and stolen goods, and a clause is where a scheme is kept once it is written down.
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Dispater built a city of iron and runs it from a tower, and his line produces tieflings who think in walls. Durvael fits a character who fortifies a camp nobody else believed was in danger.
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Mammon is greed with an accountant attached, so the bloodline surfaces as a talent rather than a temper. Kessa is short, sharp and the kind of name found at the foot of a very good contract.
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Baalzebul rules a realm of ruin and flies and nobody claims that line for the prestige. Chattel is property that walks, so the house is naming what it was before it was a house.
8 tiefling last names and house names
Tiefling last names on their own, for a character who already has a first name and needs the household behind it. Half are welded house names and half are born forms, which claim the trait was inherited rather than acquired.
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A tiefling last name in two halves and both of them are about a pact. A bond is the written half of a bargain, so the surname says the family agreement is on paper somewhere and still running.
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Ochre is the dull red of dried pigment, so this one names the colour of the ink instead of the terms. Households using it are the ones who drafted the agreement rather than the ones who signed it.
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A sigil is a sealed mark and a fetter is what stops something leaving. Put together they name a household in the business of binding, which is the oldest infernal trade there is.
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The shortest surname in this section and the bleakest. A knell is the bell rung for a death, and putting char in front of it dates the family to one specific very bad afternoon.
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A born form, which is how a tiefling family states that the trait runs in the blood. The withering here is slow rather than sudden, and the scar it leaves is the part the name is proud of.
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Kith is the gentlest of the born endings and turns a surname into a statement of belonging. Moltenkith runs warm as a family and knows it, so the name works as a greeting more than a label.
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A branded form claims the mark was applied rather than inherited, which is a different and worse story than the rest of this list tells. Nobody in the family will say who did the applying.
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Scoria is the crust that hardens over cooling lava, and bound says the family never got out from under it. It is the most portable name here because it needs no local knowledge to land.
8 human passing names for a tiefling
The far end of the tone axis, and the opposite decision to the bloodline list above. These are names for being written into a ledger without comment, and choosing one settles how a character wants a room to react before entering it.
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A human passing name, picked so a clerk writes it down without looking up from the page. This is what goes on a guild register in a city that fines you for being visible after dark.
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Nothing in this name suggests anything, which is the whole requirement. A tiefling using it has decided the conversation about her horns happens later, on her terms, or does not happen.
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Faintly grand and completely ordinary, which is the register a merchant family uses without thinking. It is the passing name for a character who wants to be underestimated by people with money.
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Two flat syllables and a place name behind them. Marta Ashby travels well, survives being spelled badly on a warrant, and gives away nothing whatsoever about where its bearer was born.
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A passing name with a hard consonant at the end, which stops it sounding apologetic. Tieflings who choose this one usually keep the infernal name and produce this one for strangers only.
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Soft in front, formal behind: the shape of a name belonging to somebody with a known address. It is the choice of a character raised by humans who never gave her an infernal name to fall back on.
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A name with no edges anywhere in it, and that is precisely why it works on a register. The gap between Dorian Havelock and whatever walks through the door is the joke, and it lands every time.
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The most ordinary pairing on the page and the hardest to recall afterwards, which is the entire specification. A passing name has done its job when nobody can quote it back an hour later.
Why do so many tieflings have a virtue name?
Because an infernal given name announces a bloodline the bearer did not choose. A virtue name is taken from Common instead, usually in adolescence, and it names an intention: Creed, Sorrow, Fear Nothing. Tieflings raised outside a devil touched household use one more often than not, and the table shortens it within an hour.
A tiefling is the only player race whose name is a decision about how much to admit. An elf name is inherited, a dwarf name is earned and an orc name is handed over by other people, but a tiefling has three separate traditions available at once and has to choose between them in front of everybody at the table.
The virtue name is the one that is actually theirs
Infernal given names arrive with the bloodline and were nobody's decision. Virtue names are the opposite: a tiefling takes a word out of Common, usually around the age at which the staring starts, and wears it as a statement of what they intend to be. Creed, Sorrow, Temerity, Fear Nothing. The word does not have to be a pleasant one and the interesting ones rarely are, because a virtue name is answering an accusation rather than describing a personality. This is the single most tiefling thing in the naming rules and the most consistently skipped.
Saying the bloodline out loud
Adding of Asmodeus or of Levistus to a name is not decoration. It tells the rest of the setting which archdevil the line came from, and each one means something different at a table that knows them: Asmodeus is contracts, Zariel is war, Levistus is cold, Mephistopheles is study, Glasya is theft and Mammon is money. Use the bloodline mode when the character is going to be recognised, and leave it off when the character would much rather not be.
The tension the other race pages do not have
Every name on this page sits somewhere between passing and announcing. A human passing name gets you through a guildhall door without a second look; an infernal one gets you a room to yourself at the inn and a price to match. Most tieflings carry both and use them in different rooms, and writing both on the character sheet, as two lines rather than one, is worth more at the table than any amount of backstory.
Naming the rest of the table
The other races run on rules of their own rather than on respellings of these. The halfling name generator builds short given names against domestic surnames, the dwarf name generator welds a material to a trade, the elf name generator builds flowing elven names and houses and the orc name generator stops hard on a consonant. If the whole party still needs naming at once, the D&D name generator covers any race in one batch, and a last name on its own comes from the fantasy surname generator.
More name generators
Same syllable rules, different genre. Each one has its own tool and its own fifty picks.